Spell
NormalToken Sundae
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3013
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect.
Token Sundae — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Token Sundae is a single-copy Spell whose value depends on Tokens already on your field: it destroys all of your Tokens, then destroys an equal number of cards on the field. Its power is therefore a conditional sweeper, which earns the Removal weighting, and the score reflects that the card is only as good as the Token count it can convert. The 9 sampled decks confirm it is run as a single copy in Crusadia and Sky Striker shells, but there are no combo or guide records, so the conversion rate is text-only inference. High deck counts confirm it is a practical, consistently played card, not that it is intrinsically strong, so no points were added for popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It is a Spell with no searcher evidence and 0 combo appearances, and it needs Tokens on the field before it does anything, so live access is conditional (decks: 9/9 run 1 copy, 88.9% in one gameplay type; inferred). |
| Combo & Conversion | 40 | The text converts a Token count into an equal number of destructions, but no recorded boards show the typical one-card-to-full-board line (combos: 0 appearances; inferred). |
| Resource Economy | 55 | It trades the player's own Tokens for opponent cards one-for-one by count, so it can be card-neutral or positive when the Tokens are free, but it has no refuel or recursion (verified from text; inferred for net value). |
| Effect & Interaction | 60 | Its destruction is strong and not targeted, which makes it hard to play around in principle, but it is limited by Token count and the self-destruction cost (verified text; inferred strength). |
| Material Utility | 10 | It is a Spell and never a body on the field or in the GY, so it provides no material value (verified from card type). |
| Resilience & Flexibility | 30 | A single-copy Spell with no recursion and no redundancy is vulnerable to one negate, and only works in boards where Tokens exist (verified text; inferred fragility). |
| Deck-Building Efficiency | 60 | It takes one slot per deck with no garnets, locks or self-restriction, but it also requires Token-generating support in the deck (decks: 1 copy in 9/9; observed). |
Calculation
Weight profile: Primary role Removal / Negation; no secondary blend applied (secondary role Board breaker is not separately weighted). Intrinsic ≈ 53, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts own Tokens into an equal number of opponent field destructions, scaling with board size
- Non-targeted destruction, which is hard to play around if Tokens are present
- Single copy in every sampled deck, so there are no garnet or copy-count costs
Weaknesses
- Dead without Tokens already on the field
- Destroys the player's own Tokens, which can remove the board the card relies on
- A Spell with no body, so no material value and no recursion
Counters / choke points
- Generic spell-negation effects, which stop the whole resolution because the card has no body to fall back on
- Boards with few or no Tokens, where the card does nothing
Best use
Token-triggered removal sweeper. Decks: Crusadia, Sky Striker. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: destroys all Tokens you control, then destroys field cards up to the number of Tokens destroyed; Card type is Spell, so it has no body and cannot be used as material; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Run in 9 of 9 sampled decks at 1 copy each; Present in 8 to 9 decks alongside Crusadia and Reinforcement of the Army partners; Sampled decks span 3 archetypes, with 88.9% in one gameplay type (id 7)
- Inferred: Practical value depends on Token generation from partner cards, not on the card itself; Net card advantage is roughly even when Tokens are free to lose, and worse when they are costly
- Data gaps: no combos supplied, so combo conversion and starter/searched shares are text-only inference no guides supplied no banlist token, so 3 copies (unlimited) was assumed no usage statistics (StatisticsCard) for this card gameplay_type_id 7 is not mapped to a named gameplay in the evidence no Token-generation counts from partner cards were supplied, so typical Token count at resolution is unknown






