Token Sundae
Spell Normal

Token Sundae

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Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
51± 8/ 100
Power Score
Intrinsic 53
Deck 50

Token Sundae — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Token Sundae is a single-copy Spell whose value depends on Tokens already on your field: it destroys all of your Tokens, then destroys an equal number of cards on the field. Its power is therefore a conditional sweeper, which earns the Removal weighting, and the score reflects that the card is only as good as the Token count it can convert. The 9 sampled decks confirm it is run as a single copy in Crusadia and Sky Striker shells, but there are no combo or guide records, so the conversion rate is text-only inference. High deck counts confirm it is a practical, consistently played card, not that it is intrinsically strong, so no points were added for popularity.

Axis scores

Axis Score Evidence
Accessibility 45 It is a Spell with no searcher evidence and 0 combo appearances, and it needs Tokens on the field before it does anything, so live access is conditional (decks: 9/9 run 1 copy, 88.9% in one gameplay type; inferred).
Combo & Conversion 40 The text converts a Token count into an equal number of destructions, but no recorded boards show the typical one-card-to-full-board line (combos: 0 appearances; inferred).
Resource Economy 55 It trades the player's own Tokens for opponent cards one-for-one by count, so it can be card-neutral or positive when the Tokens are free, but it has no refuel or recursion (verified from text; inferred for net value).
Effect & Interaction 60 Its destruction is strong and not targeted, which makes it hard to play around in principle, but it is limited by Token count and the self-destruction cost (verified text; inferred strength).
Material Utility 10 It is a Spell and never a body on the field or in the GY, so it provides no material value (verified from card type).
Resilience & Flexibility 30 A single-copy Spell with no recursion and no redundancy is vulnerable to one negate, and only works in boards where Tokens exist (verified text; inferred fragility).
Deck-Building Efficiency 60 It takes one slot per deck with no garnets, locks or self-restriction, but it also requires Token-generating support in the deck (decks: 1 copy in 9/9; observed).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend applied (secondary role Board breaker is not separately weighted). Intrinsic ≈ 53, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts own Tokens into an equal number of opponent field destructions, scaling with board size
  • Non-targeted destruction, which is hard to play around if Tokens are present
  • Single copy in every sampled deck, so there are no garnet or copy-count costs

Weaknesses

  • Dead without Tokens already on the field
  • Destroys the player's own Tokens, which can remove the board the card relies on
  • A Spell with no body, so no material value and no recursion

Counters / choke points

  • Generic spell-negation effects, which stop the whole resolution because the card has no body to fall back on
  • Boards with few or no Tokens, where the card does nothing

Best use

Token-triggered removal sweeper. Decks: Crusadia, Sky Striker. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: destroys all Tokens you control, then destroys field cards up to the number of Tokens destroyed; Card type is Spell, so it has no body and cannot be used as material; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Run in 9 of 9 sampled decks at 1 copy each; Present in 8 to 9 decks alongside Crusadia and Reinforcement of the Army partners; Sampled decks span 3 archetypes, with 88.9% in one gameplay type (id 7)
  • Inferred: Practical value depends on Token generation from partner cards, not on the card itself; Net card advantage is roughly even when Tokens are free to lose, and worse when they are costly
  • Data gaps: no combos supplied, so combo conversion and starter/searched shares are text-only inference no guides supplied no banlist token, so 3 copies (unlimited) was assumed no usage statistics (StatisticsCard) for this card gameplay_type_id 7 is not mapped to a named gameplay in the evidence no Token-generation counts from partner cards were supplied, so typical Token count at resolution is unknown











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